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D&d spider monster
D&d spider monster








d&d spider monster d&d spider monster

As an action, the Restrained target can make a DC 15 Strength check, bursting the webbing on a success. Hit: The target is Restrained by webbing. Ranged Weapon Attack: +6 to hit, reach 60ft., one target. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Creatures paralysed this way may repeat their saving throw at the end of each of their turns, ending the effects after three successes after three failures the target remains paralysed and cannot repeat their saving throw until after an hour has passed. Hit: 15 (3d6 + 4) piercing damage, and if the target is a creature, it must make a DC 15 Constitution saving throw, becoming paralysed and taking 13 (3d8) poison damage on a failed save. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. The Giant Ogre Spider makes one attack with its bite, plus either two Impaling leg attacks, or a Web attack.īite.

d&d spider monster

The Giant Ogre Spider ignores movement restrictions caused by webbing. While in contact with a web, the Giant Ogre Spider knows the exact location of any other creature in contact with the same web. The Giant Ogre Spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. The Giant Ogre Spider has advantage on Wisdom (Perception) checks that rely on sight when in areas of dim light or darkness. If the Giant Ogre Spider begins its turn in an area of bright light, or takes more than 15 radiant damage in a single turn, it becomes Blinded until the beginning of its next turn. Armor Class 15 (natural armor) Hit Points 102 (12d12 + 24) Speed 40 ft., climb 40 ft.,ĭamage Vulnerabilities Radiant Skills Perception +3, Stealth +7 Senses blindsight 15 ft., darkvision 120 ft., passive Perception 12 Languages - Challenge 7 (2,900 XP)










D&d spider monster